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Monday, September 24, 2018

Caribbean Cruises For The Bucket List






Any Caribbean cruise trip vacation is definitely the ultimate deal and if you have not tried it as yet, today is the time; the cost of these cruise liners makes it possible for even younger visitors to experience them. So what more would you desire, having a complete program with day to day activities aboard the cruise liner, shows every evening and the wonderful beaches and islands in the Caribbean. Some people just take a quick break and go tohaps only a couple of islands as part of a larger vacation but the majority of folks are doing a tour of as many islands as they can with some lasting more than two weeks.

On average, each cruise liner visits four or five ports at an assortment of Caribbean islands, meaning that the islands in the Caribbean have ten million passenger visits each year. If you want the most in-demand destinations in the Eastern Caribbean, listed here are the details: 1st, St Martin, with more than half a million visitors followed by Barbados and Martinique, that together have four hundred thousand visitors. A few other major locations consist of Antigua, the French-speaking island of Guadeloupe, together with Trinidad and Tobago.

Wedding and reception cruises have become quite the fashion. Within the last 5 years there have been thousands of wedding ceremonies performed aboard cruise ships on the warm Caribbean seas. In almost any given year, upon actually any given cruise line over 2,000 weddings are actually hosted. This increase is actually not very surprising, because it is so romantic, simple and easy to have a wedding event with a cruise ship. Not only is the actual wedding ceremony spectacular, but also your honeymoon vacation is a built-in extra commodity. The majority of cruise ships have got their very own chapels aboard ship, plus the captain is authorized to perform ceremonies at sea. Even though several ships feature chapels, you will be expected to carry out the service while you're in a port of call, before sailing.

Cruises are a great way for families to spend some quality time together. Away from the pressures of daily tasks and chores, families can use the opportunity to reconnect and enjoy each other's company. Several cruise liners understand this concept and have developed special family cruise packages. And when it comes to cruises the most famous destination is the Caribbean. Caribbean cruises for families are put together with a lot of care. Activities are planned in such a way that all age groups get taken care of. Several options are provided so that no one feels left out.






Russian Roulette: A Dangerous Financial Game






♥ ♥ Fe Feeling Lucky?

If I had a dollar for every time my grandmother told me to make sure you are on the business, make sure your name is on the house, I would be sitting on a pile of cash. I'd tell her, of course, my name is on the business, we filed the paperwork 25 years ago. Afterall we started the business together with a loan from her. I was an owner of the business years ago, but he reincorporated. Although I signed new paperwork that was not the paperwork that was submitted. Despite a tumultuous marriage, I never checked. Instead, I blindly believed in my partner or rather I buried my head in the sand. We did not have those discussions, they led to loud arguments and fights and who wants to invite that.

Financial Responsibility is Your Responsibility

When you embark on your wedded journey, make sure you have all of the hard discussions no matter how uncomfortable they may be. Discussing finances, including your name is on a home you purchase together, a business you start together, banking accounts, etc ... is a sign of trust rather than distrust. If you can have difficult conversations without responses like "do not you trust me?", Or "I'm better with money, just trust me", than your chance of a successful marriage is increased. One partner controlling the purse strings is often a sign of financial abuse.

Your Accountant should be on Speed ​​Dial

Sometimes those little hairs on the back of my neck would tingle and I would insist on accompanying my spouse to our accountants. The conversation would be directed by my ex and our accountant. My fears would stop screaming "something's not right" and just silently nag. I'd ask about being listed on the business as an owner and would be assured yes and do not worry this is a 50/50 state. Let me assure you that even though the law may state that, the one with the money has the power. Your accountant works for you - verse yourself with what questions to ask, get a second opinion, understand your finances. Do not play Russian Roulette with your life. Blame and ignorance do not pay the bills and debt collectors do not care.

Your thriving business is now near bankruptcy

Our small business of 25 years had provided us with a wonderful lifestyle. We had a nice little nest egg, the ability to pay for our children's college education, parcel of a small financial gift to them upon graduation. We achieved the American Dream and then the nightmare began. Suddenly, divorce was imminent and our thriving business was on the verge of bankruptcy. Everything we had worked so hard for was gone or so it seemed. If you suspect financial hanky-panky, hire a financial advisor who specializes in forensic accounting right away. Once the money is gone, chances are it is not coming back but you need to preserve what remains. If I had just had the hard talks about money, taken a more educated and active role when it came to our finances I would not have played Russian Roulette. A photo tutorial would have been paid, and we both would have split the nest egg, 50/50.

What is Financial Abuse?

Last Thoughts

  1. Before you marry, make sure you have the difficult discussion with your partner. If you fear yourself shying away from a topic to avoid an argument or fight, consider it a warning sign.
  2. Check things out for yourself. You are smart and just as capable. It's easy to let someone else do it but this is your life. Fiduciary trust does not mean you play Russian Roulette and gamble your money and life away.
  3. Be active when it comes to your finances. If your tax return is complicated, then learn how to understand it. Take it to your own trusted advisor.
  4. A solid partnership is built on trust, not blind trust, but trust that you can have open honest discussions. All topics should be open for discussions.
  5. Ignorance is not an excuse and does not pay your bills.
  6. Take control of your finances or your finances will take control of you.






Woodworking History: Everything You Need To Know About Woodworking

A very popular hobby, woodworking is a craft that many became highly skilled at. In addition to these skilled woodworkers, there are many beginners who are just beginning to explore this passion. Being educated in the history of woodworking will not only help you appreciate it more, but can provide you with project ideas for yourself. Woodworking dates back much more than you might realize.

As a matter of fact, our earliest ancient creatures have said to participate in some form of woodworking. While they did not have access to the equipment and tools that we have nowdays, they could still use wood and clay to create plates and pots. Evidence has been found to support that a lot was build using wood back in those days. As time went on, their understanding of how to utilize wood continued to grow, as cave drawings showed Egyptians doing woodworking projects.

Going back to the time period when the Great Pyramids were being built, Egyptian woodworkers showed how skilled they were based on the structures that remain to this day. Because all the work was done by hand, even the most efficient workers still had to devote much more time towards finishing projects than we do today. Some of the best woodworkers in the early days included Evert Sodergren, Sam Maloof, Garrett Hack, Tage Frid, and Wharton Esherick.

While the principles of woodworking are not much different today than in the past, the primary difference is the technological advancement in supplies and tools. Primitive humans has very little to work with, whereas we have an abundance of power tools and wood that allow us to get projects done much more efficiently and fairly. As a result, we can take on much more complex projects, such as log cabins and large buildings. Anything that mind can conceive is capable of being built now, from lawn figurines to cabinets, it's really just a matter of having plans and the time needed to get it done.

Today's woodworkers should really take the time to appreciate the resources they have at their disposal compared to years past. For those who are looking to get their feet wet in woodworking, learn the very basics including how to interpret plans and which tools you will need. Today's tools are far more precise, which means that less skilled is required than ever before. An increasing amount of women are getting involved in this craft and displaying their skills.






History of Video Games - The First Video Game Ever Made?






As an avid retro-gamer, for quite a long time I've been particularly interested in the history of video games. To be more specific, a subject that I am very passionate about is "Which was the first video game ever made?" ... So, I started an exhaustive investigation on this subject (and making this article the first one in a series of articles that will cover in detail all video gaming history).

The question was: Which was the first video game ever made?

The answer: Well, as a lot of things in life, there is no easy answer to that question. It depends on your own definition of the term "video game". For example: When you talk about "the first video game", do you mean the first video game that was commercially-made, or the first console game, or maybe the first digitally programmed game? Because of this, I made a list of 4-5 video games that in one way or another were the beginners of the video gaming industry. You will notice that the first video games were not created with the idea of ​​getting any profit from them (back in those decades there was no Nintendo, Sony, Microsoft, Sega, Atari, or any other video game company around). In fact, the sole idea of ​​a "video game" or an electronic device which was only made for "playing games and having fun" was above the imagination of over 99% of the population back in those days. But thanks to this small group of geniuses who walked the first steps into the video gaming revolution, we are able to enjoy many hours of fun and entertainment today (keeping aside the creation of millions of jobs during the past 4 or 5 decades). Without further ado, here I present the "first video game nominees":

1940s: Cathode Ray Tube Amusement Device

This is considered (with official documentation) as the first electronic game device ever made. It was created by Thomas T. Goldsmith Jr. and Estle Ray Mann. The game was assembled in the 1940s and submitted for an US Patent in January 1947. The patent was granted December 1948, which also makes it the first electronic game device to ever receive a patent (US Patent 2,455,992). As described in the patent, it was an analog circuit device with an array of knobs used to move a dot that appeared in the cathode ray tube display. This game was inspired by how missiles appeared in WWII radars, and the object of the game was simply controlling a "missile" in order to hit a target. In the 1940s it was extremely difficult (for not saying impossible) to show graphics in a Cathode Ray Tube display. Because of this, only the actual "missile" appeared on the display. The target and any other graphics were shown on screen overlays manually placed on the display screen. It's been said by many that Atari's famous video game "Missile Command" was created after this gaming device.

1951: NIMROD

NIMROD was the name of a digital computer device from the 50s decade. The creators of this computer were the engineers of an UK-based company under the name Ferranti, with the idea of ​​displaying the device at the 1951 Festival of Britain (and later it was also shown in Berlin).

NIM is a two-player numerical game of strategy, which is believed to come originally from the ancient China. The rules of NIM are easy: There are a certain number of groups (or "heaps"), and each group contains a certain number of objects (a common starting array of NIM is 3 heaps containing 3, 4, and 5 objects respectively) . Each player take turns removing objects from the heaps, but all removed objects must be from a single heap and at least one object is removed. The player to take the last object from the last heap loses, however there is a variation of the game where the player to take the last object of the last heap wins.

NIMROD used a lights panel as a display and was planned and made with the unique purpose of playing the game of NIM, which makes it the first digital computer device to be specifically created for playing a game (although the main idea was for showing a game a digital computer works, rather than to entertain and have fun with it). Because it does not have "raster video equipment" as a display (a TV set, monitor, etc.) it is not considered by many people as a real "video game" (an electronic game, yes ... a video game , no ...). But once again, it really depends on your point of view when you talk about a "video game".

1952: OXO ("Noughts and Crosses")

This was a digital version of "Tic-Tac-Toe", created for an EDSAC (Electronic Delay Storage Automatic Calculator) computer. It was designed by Alexander S. Douglas from the University of Cambridge, and one more time it was not made for entertainment, it was part of his PhD Thesis on "Interactions between human and computer".

The rules of the game are those of a regular Tic-Tac-Toe game, player against the computer (no 2-player option was available). The input method was a rotary dial (like the ones in old telephones). The output was shown in a 35x16-pixel cathode-ray tube display. This game was never very popular because the EDSAC computer was only available at the University of Cambridge, so there was no way to install it and play it anywhere else (until many years later when an EDSAC emulator was created available, and by that time many other excellent video games where available as well ...).

1958: Tennis for Two

"Tennis for Two" was created by William Higinbotham, a physicist working at the Brookhaven National Laboratory. This game was made as a way of entertainment, so laboratory visitors had something funny to do during their wait on "visitors day" (finally! ... a video game that was created "just for fun" ...). The game was pretty well designed for its era: the ball behavior was modified by several factors like gravity, wind velocity, position and angle of contact, etc .; you had to avoid the net as in real tennis, and many other things. The video game hardware included two "joysticks" (two controllers with a rotational knob and a push button each) connected to an analog console, and an oscilloscope as a display.

"Tennis for Two" is considered by many the first video game ever created. But once again, many others differ from that idea stating that "it was a computer game, not a video game" or "the output display was an oscilloscope, not a" raster "video display ... so it does not qualify as a video game ". But well ... you can not please everyone ...

It is also rumored that "Tennis for Two" was the inspiration for Atari's mega hit "Pong", but this rumor has always been strongly denied ... for obvious reasons.

1961: Spacewar!

"Spacewar!" video game was created by Stephen Russell, with the help of J. Martin Graetz, Peter Samson, Alan Kotok, Wayne Witanen and Dan Edwards from MIT. By the 1960s, MIT was "the right choice" if you wanted to do computer research and development. So this half a dozen of innovative guys took advantage of a brand-new computer was ordered and expected to arrive campus very soon (a DEC PDP-1) and started thinking about what kind of hardware testing programs would be made. When they found out that a "Precision CRT Display" would be installed to the system, they immediately decreed that "some sort of visual / interactive game" would be the demonstration software of choice for the PDP-1. And after some discussion, it was soon decided to be a space battle game or something similar. After this decision, all other ideas came out pretty quick: like rules of the game, designing concepts, programming ideas, and so forth.

So after about 200 man / hours of work, the first version of the game was at last ready to be tested. The game consulted of two spaceships (affectively named by players "pencil" and "wedge") shooting misses at each other with a star in the middle of the display (which "pulls" both spaceships because of its gravitational force). A set of control switches was used to control each spaceship (for rotation, speed, missles, and "hyperspace"). Each spaceship has a limited amount of fuel and weapons, and the hyperspace option was like a "panic button", in case there is no other way out (it could either save you or break you).

The computer game was an instant success between MIT students and programmers, and soon they started making their own changes to the game program (like real star charts for background, star / no star option, background disable option, angular momentum option, among others) . The game code was ported to many other computer platforms (since the game required a video display, a hard to find option in 1960s systems, it was mostly ported to newer / cheaper DEC systems like the PDP-10 and PDP-11).

Spacewar! is not only considered by many as the first "real" video game (since this game does not have a video display), but it also has been proved to be the true predecessor of the original arcade game, as well as being the inspiration of many other video games, consoles, and even video gaming companies (can you say "Atari"? ...). But that's another story, arcade games as well as console video games were written in a different page of the history of video games (so stay tuned for future articles on these subjects).

So here they are, the "First Video Game" nominees. Which one do you think is the first video game ever made? ... If you ask me, I think all these games were revolutionary for its era, and should be credited as a whole as the beginners of the video gaming revolution. Instead of looking for which one was the first video game, what is really important is that they were created, period. As the creator of "Spacewar!", Stephen Rusell, once said: "If I had not done it, someone would have done something equally exciting or even better in the next six months.






Ecommerce For Sap Business - One

The Problem

The time has come to focus on "Solutions" versus "Tools". SAP does not offer an eCommerce solution as part of their SAP Business ONE portfolio. It is there to review the market situation and provide information and resources about the current offerings related to eCommerce. During conversations with partners, customers and an online discussion, we compiled and organized the "Success Factors" for the perfect SAP Business ONE eCommerce solution. When deciding for an eCommerce Solution that works with SAP Business ONE you can measure the available features against those success factors. In order to do this in a structured manner we will complete the following path:

First we look at the solution scenarios based on SAP Business ONE. This is followed by a brief evaluation of the target market and its constraints. We then define the "criteria" that can be used to evaluate features. In essence, this criteria is designed to measure a solution's ability to "Capture the Business Momentum". There are many features and functionalities. We listed the "key eCommerce features" that should be present in a solution in order to enable "End-to-End" processes. The final step is to put the key eCommerce features to the test with the potential target user base in mind. We attempt to measure the overall solution with the innovative "Simple Yet Powerful Test - SYPT". This visual representation is based on the Newton Cradle concept and showcases a solution's potential to "Capture the Business Momentum".

The Solution

The need for web technology is omnipresent and the ROI for web implementation is "undisputed". Using the method shown in this white paper you can "dispute" and better decide for the "right" solution. We will focus on products that are highly integrated with SAP Business ONE. Therefore eCommerce solutions that are not integrated with SAP Business ONE by design are disregarded. Any solution can be integrated and it is not our goal to provide an integration guide in this document. We focus on solutions that are utilizing the DI-API or similar means to "extend" SAP processes to the web. Any "manual" integration will not be part of this white paper. The goal of this document is to highlight the need for end-to-end solutions that seamlessly integrate.

Most emerging companies need a solution that is simple to use, easy to implement and can help them "manage growth". Growth is one thing, but "managing" growth is key. We will later see how the established "Success Factors" can help you identify how this "Management of Growth" can be handled with your preferred solution. In the next section we will identify and define the target market for the SAP Business ONE eCommerce solutions.

The Market - Focus on Emerging Companies

What's a small company? If you ask consultants and customers there are many categories and criteria, which is causing some confusion. The definitions actually are different by country and industry. It points to the fact that the categorization is based on the perspective. For example, a company may be larger than a SAP Business ONE perspective. However it may be small for SAP mySAP. Please find the complete SAP Business ONE categorization below:

• Emerging (1-10 Employees)

• Small (<50)

• Mid (> 50)

• Enterprise (> 500)

The eCommerce solutions discussed in this document are targeting the Emerging, Small and Mid-Sized companies. This customer segment is characterized by limited financial resources, limited IT management resources, niche market focus and success based approval processes. Thereafter the potential solutions have to deliver an easy to manage solution that has the capabilities to be adjusted to detailed "niche" market needs.

The Criteria - Establishing "Business Momentum"

The quality of a product is determined by the criteria we use to evaluate it. During an online discussion on the LinkedIn SAP Business ONE forum participants were asked to contribute their perspective on the "Key Success Factors for eCommerce" as related to SAP Business ONE. The discussion further underlined the need to organize the success factors and structure them. For example some participants had general complaints about the available solutions while others requested specific features. It was clearly shown that there are a variety concerns and requirements floating around. In order to help consultants and customers evaluate their potential eCommerce solution for SAP Business ONE our team organized the success factors as follows:

- Real-Time Integration as the basis to reserve the "Business Momentum"

A key selling point for SAP Business ONE is "Real-Time" information. It is there before important to evaluate the level of integration for potential eCommerce solutions. Is the solution "Real-Time" integrated or is "Synchronization" required to keep the data updated in SAP Business ONE? There may be reasons to choose one method of integration over the other. However we advise that with respect to the SAP Business ONE targeted target market "Real-Time" integration is preferred as it minimizes the requirement for additional consulting hours and / or manual synchronization. We are suggesting this, because a solution that is not integrated in Real-Time may require repetitive manual steps to get the data in sync. In a business management world there are some red flags when we hear "repetitive manual steps" and data that is not in "sync". In addition the value of "Real-Time" integration is that the "Business Momentum" is preserved. The Newton Cradle nicely demonstrates the momentum when different components are connected in real-time. In this white paper we will identify the "Key Features for eCommerce". Those will represent the components that have to be connected in "Real-Time" and reserve the "Business Momentum" in SAP Business ONE.

--Custom Component / Standard Component

Every eCommerce implementation is unique as customers have very specific requirements. At the same time each eCommerce implementation has to meet industry requirements and standards to comply. It becomes clear that a solid eCommerce solution for SAP Business ONE has to deliver the flexibility to meet customer specific requirements while also complying with new industry standards.

When evaluating an eCommerce solution we therefore identify the ability to "customize" the functionality for customers. In addition we list the "standard technologies" that are available. Therefore the "custom / standard" criteria must be evaluated as one. For example customers generally want to implement their custom design. However a modern eCommerce design has standard features that are often integrated with the design. Such standards are "Google Ads, Chat, Web Analytics". As it may turn out most custom features should be based on a standard functionality in the eCommerce solution. This way you avoid programming and make sure the solution can be maintained.

When standard features are not available, eCommerce solutions are "customized" via programming. We strongly discourage any programming for customer projects as it defeats the purpose of an out-of-the box solution. We advise customers to approach any programming additions with caution.

Having said that it must be noted that most eCommerce projects have some requirements that can not be easily implemented in a standard format. That's when your solution selection is crucial. How can a specific requirement be implemented? For example many customer scenarios already have an existing web and eCommerce solution. It was potentially developed as an expensive custom development. You need to treat such a system like any other "Island of Operation" and evaluate the potential for replacement or integration. Your eCommerce solution should provide options for both scenarios. For example an existing eCommerce website should easily be integrated with the SAP eCommerce checkout process. Therefore an eCommerce solution can serve as a "real-time" connected solution that integrates an existing website with SAP Business ONE.

--Completeness

Are any additional Add-Ons required to achieve "End-to-End" process integration? For example does your eCommerce solution require additional add-ons for Credit Card Processing, Shipping Rate integration, Newsletter Integration or any other essential functionality? This is a critical aspect, because for any SAP Business ONE implementation you should limit the number of Add-Ons used.

- Proven Track Record / Certification

In order to prove the track record of a solution often the number of customers is utilized. However it is not a sufficient criteria when evaluating solutions. Thereafter the following additional criteria should be considered:

- Is the solution "State-of-the-Art"? Often established solutions are outdated or based on old technology. You have to make sure that the solution has a long-term perspective looking forward and not only backward.

- Is there a significant number of customers who purchased the solution, but never used it or otherwise never went "Live". This could point to a discrepancy between "Sales Skills" and "Solution Potential" of a vendor.

- Review industry independent reviews. Is the solution positioned in competitive ports?

- Is the solution certified by SAP? This will be a good indication for the vendor's dedication to this product.

- There are any "Live" stores that you can evaluate. This should be the best indication, because you can see "live" what you may get. Did the "live" stores require programming?

- Are there any implementations in your specific industry?

- Is a clear benefit analysis with before and after scenario available? This points to the fact that the solution provider has a structured approach.

--Regional Coverage

It is interesting to note that it is often overlooked to consider language specific requirements for localized implementation. The ideal eCommerce solution would make it simple to adjust to regional requirements. Therefore the regional coverage has a "functional" aspect. Considering the very nature of eCommerce with a potential worldwide audience this aspect could play an important role when eCommerce solutions reach a mature level where overlooked features like this become an essential factor. The future eCommerce system would not only allow you to publish stores easily and present relevant content dynamically for users, but also would identify the location of a current site visitor and determine the geographic and cultural framework including products, currency, warehouse locations, and availability. These "regional" aspects are clearly functional and can contribute to an efficient integrated eCommerce solution.

An important non-functional aspect is "support". Basically you need to determine if your preferred eCommerce vendor has support capacities at your geographic location.

--eCommerce Key Feature ROI

Features are important. However features can add complexity. The main requirements should be matched with the core feature set available in the evaluated solution. We would like to highlight that this criteria is crucial. Providing the "right" features helps customers understand the potential of their solution. It is better to provide features that inspire customers based on a standard solution rather than offering them to implement "based on their requirements". Do not misunderstand this as disregarding the detailed customer requirements. A solution provider should address the most common requirements and then also "connect the dots" to release synergy effects. For example integrating newsletter Functionality is not an immediate obvious function. However with integration this functionality can leverage your real-time data to the next level.

It is also important to note that it does not make sense to go "feature hunting." The less and more precise features the better. Therefore in this white paper we evaluate what we call the eCommerce essentials. We do not advocate adding new features, but rather keep it simple and add features only if their integration adds significant synergy. The following features are the essentials we identified when analyzing eCommerce functional complementess:

- eCommerce End-to-End Process

- Multi-Store Capability

- Online Catalog

- Web Dashboard

- Service Integration

- Newsletter Automation

Weave each of the above key features a neutral ROI weight. You can change this based on your specific requirements. Each key feature is evaluated against the success factors. Using this concept you can assess eCommerce offers and position them against your requirements.

The success factors for each criteria are:

- Real-Time

- Custom / Standard

- Completeness

- Track Record

- Regional Coverage

Vendor Evaluation

When valuing vendors and their eCommerce solutions use the following criteria to evaluate:

- Does the vendor have a solution or a "programming toolset"? The approach "We can do anything you like" does not suffice. Based on our analysis a standard functionality must be available for customers.

- What is the history of the solution? How many owners and developer hands did the solution go through? Changing code and software with a history of more than one owner is not easy. Customers for such solutions will end up getting marketing updates with marginal value.

- Is the solution designed for SAP Business ONE or did the vendor "modify" an existing implementation that was designed for another platform?

- Be careful of vendors promising that their solution helps you "Keep your Data Synchronized". You should have your data in Real-Time, which does not require synchronization.

- Does the solution provide real-time information and reserve the "Business Momentum"?

Vendor Score Chart based on Key Criteria

The following chart is a sample visual representation that shows how different eCommerce solutions for SAP Business ONE measure up against the identified success factors. Each key feature is evaluated against the success factors. As you can see the N2ONE Portal shows high ratings for each key feature. Each component from Multi-Store, eCommerce, Online Catalog, Web Dashboard, Service, Newsletter Automation is integrated in Real-Time and designed for end to end processes that retain the "Business Momentum". In addition no Add-Ons are required to implement the functionality. All other eCommerce solutions even require Add-Ons for basic checkout functionality.

SYPT - Simple Yet Powerful Test

What is SYPT?

The Newton Cradle nicely shows the power of kinetics. It also shows the importance of integrated processes that transfer data seamlessly in Real-Time. But what if there is a dis-connect? It's easy to see that the cycle is broken and the process does not work anymore. Thereafter we would like to utilize the Newton Cradle as a tool to evaluate that the key process components are in place and comply with SYPT critertia namely "Feature Completeness" and "Ease of Use". For example if the following criteria are met the SYPT will get high scores:

- No programming required to customize

- Little consulting help needed

- End-to-End Automation without additional Add-Ons

The "Simple Yet Powerful Test - SYPT" perfectly puts the solution to the test and qualifies if it delivers a good combination of features, ease-of-use and the ability to "manage growth". Matching the customer resources with the final solution with respect to usability and manageability is important. SAP Business ONE customers can range from 1-2 employee companies with an eCommerce solution that may grow to 80 employees with various locations and warehouses. Matching the requirements with minimal or without programming is key. If programming is required, it must be ensured that it does not affect the "supportability".

The "Simple Yet Powerful - SYPT" test evaluates each "eCommerce Key Feature" using the "Success Factors" criteria. In addition, each eCommerce key feature is judged based on its "ease-of-use" and usability considering the potential target audience of SAP Business ONE customers. Using this method, we can make sure that a feature can deliver business benefits for customers without the cost need for continued consulting help. Real-Time integration of all the key features and ease of use will guarantee success. In order to visually represent these requirements, we have color coded each key feature. We then utilize the Newton Cradle concept to evaluate if a solution is capable of "preserving the business momentum". For example if a key feature is not implemented then the "end-to-end" process is broken. Essentially this would result in the fact that the momentum is not preserved.

Other SAP eCommerce solution (vendor undisclosed)

There are disconnected key components. The momentum is lost.

N2ONE Portal designed for SAP Business ONE

The solution preserves the business momentum. All key features are integrates in real-time.

NIEFERT recommendation "Do not be the boiling Frog"

When throwing a frog into boiling water it will jump out immediately. However if you heat the water gradually it will not perceive the danger and will be cooked to death. ( http://en.wikipedia.org/wiki/Boiling_frog )

How does this apply to eCommerce for SAP Business ONE?

Expanding your business using web technologies and tools is a common goal for most businesses today. With new web related technologies emerging frequently, those "tools" often lead to operational "Islands". The absence of a solution for common challenges leads to "creative solutions". Over time businesses get tangled up with complex technologies and consulting. That's where the "Boiling Frog" comes into play. If you do not pay close attention your business solution becomes a jungle of applications that require "synchronization" and other unnecessary clutter. We are suggesting that businesses re-evaluate their solutions based on the success factors in this white paper.

What's Next: Watch Stores Live and compare






The Steps in Making a Website






Websites have become increasingly popular in the past few years. Many people, whether technically trained or not, now have their own websites. A website typically consist of several related WebPages and contains videos and other forms of images. It can be accessed through the Internet and can actually serve a variety of purposes. Some people create their own websites because they want to keep an online record of their personal experiences while others come up with websites that are meant for commercial purposes. Governments and government institutions, companies, groups and organizations may also have their own website. The idea of ​​having a website is normally a result of the fact that the Internet is capable of reaching out to a lot of people. So, companies and organizations who want to spread information about their products and services use websites.

If you want to create your own website for whatever purpose you may deem necessary, the following are some of the things that you need to remember and follow.

It's going to be easier if you hire somebody to make your website for you. But besides from it being no fun, it will also mean more expenses for you. So, to keep things simple and affordable, you will need to make one on your own. Beside, building your own website will allow you to add personal touches to it.

The first thing that you have to do is brainstorm for a concept or an idea for your website. You will also have to be more specific and sure about what you want your website to concentrate on. Will it be a website about your poetry or short stories? Or will it be for marketing the small pottery business you have?

After deciding what your website will be all about, you now need to identify your site's target market. It is important for you to identify your major audience so that you will know what specific information you will need to give out.

In order to make sure that your website will generate readership and visits, you will need to learn how to do keyword tools. Keyword tools like Google AdWords will help you identify what keywords related to your site are the most in demand. This will help increase traffic on your site.

Once you are done with keyword research, you can now register a domain name. The best domain names are the ones that include your main keywords. So if your site is all about your pottery business, you may choose a domain name that includes the word "pottery" in it. After this step is done, you will now be ready to build your website. The actual website building will require you to have a little knowledge about a programming language like HTML. Before sitting down to create your website, it is best if you try to learn the basics of HTML and / or CSS. There are a lot of easy-to-follow books on these programming languages ​​in the bookstores. Again, if you do not want to do the dirty work, you can always shell out some extra money and hire a professional web designer.

Once your website has been uploaded, you should remember to keep your keywords in mind, especially when writing content; you should also advertise your site in major search engines and use article marketing.

It is never easy to create your own website, especially if you are new in the field. But once you get it done, it will give you benefits that never stop coming.






3 Reasons Why Subliminal Messages Do not Work

You have probably heard a lot of hype about subliminal messages - about how transformational they can be and how they can change your life overnight.

While this is not untrue, it is probably a best case scenario, and everyone experiences different results. Subliminal messages simply work in different ways for different people, and a mild, more gradual result is more common.

If you are using subliminal audio then here are 3 reasons why it will not work - read these points and make sure you do not fall into this trap:

  • Do not expect too much . If you set your expectations too high then you may be disappointed. Most results occur primarily over a period of a few weeks rather than overnight. If you set your sights too high you may give up just as changes are under the surface.
  • Be consistent . Many people start listening a lot, but then miss a few days and only listen occasionally. For best results do not go too crazy to start with, just listen once or twice a day and over a week or two and watch the changes grow.
  • Take Action! The most common mis-conception is that subliminal messages do all the work for you - this could not be further from the truth. Subliminal audio is more a tool to help support your goals rather than reach them for you - if however you are serious and do want to change and do plan on proactively approaching your goals then sublimimals can be a great tool and give you an advantage and a better chance of succeeding.